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Sat 4 Mar 1933 - The Argus (Melbourne, Vic.: 1848 - 1957) Page 2 - Advertising.
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- Apple hosts the servers and provides billing. It also checks apps to (hopefully) make sure they are abiding by the rules, which helps all users. Isn’t that worth 30%? If developers had to do all of this on their own (if App Store was open) I bet the vast majority would never even get more than a handful of downloads.
- Who do they think they are? If Apple is so horrible, then they can simply go somewhere else. Who needs 'em?
Microsoft just changed their policies. Developers get 95% if user made purchase via deep link and 85% if Microsoft assisted in the sale in any way. Of course there’s a huge app gap between Windows 10 and iOS/Android and Microsoft is trying to entice developers with these changes.Apple hosts the servers and provides billing. It also checks apps to (hopefully) make sure they are abiding by the rules, which helps all users. Isn’t that worth 30%? If developers had to do all of this on their own (if App Store was open) I bet the vast majority would never even get more than a handful of downloads.
https://www.zdnet.com/article/microsofts-windows-10-sweetener-new-deal-gives-devs-bigger-cut-of-app-store-sales/
I don’t see Apple changing their 30% cut or upping their free cloud storage from 5GB as these are the things driving “services” revenue increases. I think some of these game IAP are awful and not anything to brag about but so long as it increases Apple’s “services” revenues the company will continue to push them.
Prior to the Mac App Store there were, probably still are, other payment and download services. Not that’s it too onerous for large devs to do this either.Apple hosts the servers and provides billing. It also checks apps to (hopefully) make sure they are abiding by the rules, which helps all users. Isn’t that worth 30%? If developers had to do all of this on their own (if App Store was open) I bet the vast majority would never even get more than a handful of downloads.
The mac Mac App Store might be good for discoverability if featured.
Me. I need apps that Apple don’t supply. Apple also needs developers to supply those apps. That’s why they have SDKs and court developers at the WWDC.Who do they think they are? If Apple is so horrible, then they can simply go somewhere else. Who needs 'em?Who do they think they are? If Apple is so horrible, then they can simply go somewhere else. Who needs 'em?
Right, because Apple doesn’t need developers. What’s so wrong with offering trials? I’d love to be able to try an app and see if I like it before I buy it. I’d love to know how indie developers are doing on the App Store. I’ll bet most of Apple’s payouts are going to large companies or game developers with stupid IAP.Who do they think they are? If Apple is so horrible, then they can simply go somewhere else. Who needs 'em?
I’m curious, what do eBay and Amazon charge to sell things on their website? Is it comparable to Apple’s 30%?- If a developer can't make a living at 70%, they're not going to be able to make a living at 85%. If these developers were selling physical software via physical retail as everyone once had to do and going through a distributor, they'd wind up with around 30% and they'd have the cost of manufacturing, because wholesale was about 50% of list and the software distributors also took their cut.
IMO, the issue isn't the revenue split. The issue is discoverability. While there's no real solution unless Apple selected apps (and then everyone would scream bloody murder if their apps weren't chosen), there are simply too many apps in the App Store and the whole thing becomes self-fulfilling because the apps that sell are the ones that get highlighted and then they sell more because they're highlighted.
The real problem is that too many developers are making apps that no one needs, either because the app doesn't fulfill a need or because there are already 25 other apps just like it. - The App Store isn't the only way for a developer to advertise the app. If their app is being 'crowded out' in the App Store, perhaps they could, you know, advertise? Buy some ads on web sites, blogs, etc. It used to be that developers had to know how to sell their product, as well as create it.
- I'm all for the free app trials, but the cut Apple gets seems fair and is much better than what existed before the iPhone and its App Store hit the market.
That said, the 30% cut may not be ideal today as it was back in 2008 now that the platform is mature. That isn't to say that is should be lower than 30%, but that the optimal cut could be higher or lower than 30%. Whatever can strengthen the platform is likely what is best for Apple and their customers.
If Apple wants Mac App Store to be the best for its customers, it should make Mac impossible to sideload with malware. It works great for iPhone. Security is paramount to the user experience.
Prior to the Mac App Store there were, probably still are, other payment and download services. Not that’s it too onerous for large devs to do this either.Apple hosts the servers and provides billing. It also checks apps to (hopefully) make sure they are abiding by the rules, which helps all users. Isn’t that worth 30%? If developers had to do all of this on their own (if App Store was open) I bet the vast majority would never even get more than a handful of downloads.
The mac Mac App Store might be good for discoverability if featured.
Apple doesn't allow free trials. And they know why. Believe me, Apple knows why.
Right, because Apple doesn’t need developers. What’s so wrong with offering trials? I’d love to be able to try an app and see if I like it before I buy it. I’d love to know how indie developers are doing on the App Store. I’ll bet most of Apple’s payouts are going to large companies or game developers with stupid IAP.Who do they think they are? If Apple is so horrible, then they can simply go somewhere else. Who needs 'em?
I’m curious, what do eBay and Amazon charge to sell things on their website? Is it comparable to Apple’s 30%?
Apple curates App Store like a museum is curated. No app is allows unless it meets the standards for curation.If a developer can't make a living at 70%, they're not going to be able to make a living at 85%. If these developers were selling physical software via physical retail as everyone once had to do and going through a distributor, they'd wind up with around 30% and they'd have the cost of manufacturing, because wholesale was about 50% of list and the software distributors also took their cut.
IMO, the issue isn't the revenue split. The issue is discoverability. While there's no real solution unless Apple selected apps (and then everyone would scream bloody murder if their apps weren't chosen), there are simply too many apps in the App Store and the whole thing becomes self-fulfilling because the apps that sell are the ones that get highlighted and then they sell more because they're highlighted.
The real problem is that too many developers are making apps that no one needs, either because the app doesn't fulfill a need or because there are already 25 other apps just like it.- edited May 2018
In physical stores it used to be 40%
Right, because Apple doesn’t need developers. What’s so wrong with offering trials? I’d love to be able to try an app and see if I like it before I buy it. I’d love to know how indie developers are doing on the App Store. I’ll bet most of Apple’s payouts are going to large companies or game developers with stupid IAP.Who do they think they are? If Apple is so horrible, then they can simply go somewhere else. Who needs 'em?
I’m curious, what do eBay and Amazon charge to sell things on their website? Is it comparable to Apple’s 30%? - So, do what everybody else does. Offer a free game with an in-app purchase to get the whole magilla.
And you know this why? Because Apple can do no wrong?
Apple doesn't allow free trials. And they know why. Believe me, Apple knows why.
Right, because Apple doesn’t need developers. What’s so wrong with offering trials? I’d love to be able to try an app and see if I like it before I buy it. I’d love to know how indie developers are doing on the App Store. I’ll bet most of Apple’s payouts are going to large companies or game developers with stupid IAP.Who do they think they are? If Apple is so horrible, then they can simply go somewhere else. Who needs 'em?
I’m curious, what do eBay and Amazon charge to sell things on their website? Is it comparable to Apple’s 30%?
You can’t really compare physical and digital stores.
In physical stores it used to be 40%
Right, because Apple doesn’t need developers. What’s so wrong with offering trials? I’d love to be able to try an app and see if I like it before I buy it. I’d love to know how indie developers are doing on the App Store. I’ll bet most of Apple’s payouts are going to large companies or game developers with stupid IAP.Who do they think they are? If Apple is so horrible, then they can simply go somewhere else. Who needs 'em?
I’m curious, what do eBay and Amazon charge to sell things on their website? Is it comparable to Apple’s 30%?
Why do you think the optimal cut might need to be greater than 30%? IMO a big issue with the AppStore is most of the money going to a small number of developers.I'm all for the free app trials, but the cut Apple gets seems fair and is much better than what existed before the iPhone and its App Store hit the market.
That said, the 30% cut may not be ideal today as it was back in 2008 now that the platform is mature. That isn't to say that is should be lower than 30%, but that the optimal cut could be higher or lower than 30%. Whatever can strengthen the platform is likely what is best for Apple and their customers.
This article assumes the discussion is about the iOS App Store not the macOS App Store. You can still supply macOS apps without going through the App Store, you just need an official developer ID and they should install. These apps can be hosted on the website belonging to the developer and Apple doesn’t get anything. Thus isn’t the same with the iOS App Store where no side loading is allowed except when using managed iOS devices but even these require some monitoring by Apple. This is mainly done for corporate and government users.
Prior to the Mac App Store there were, probably still are, other payment and download services. Not that’s it too onerous for large devs to do this either.Apple hosts the servers and provides billing. It also checks apps to (hopefully) make sure they are abiding by the rules, which helps all users. Isn’t that worth 30%? If developers had to do all of this on their own (if App Store was open) I bet the vast majority would never even get more than a handful of downloads.
The mac Mac App Store might be good for discoverability if featured.
The bottom line is there’s a value added benefit to using any of Apple’s services but if a developer doesn’t want to they can always change platforms. If you program for Microsoft devices you can’t run them on Apple devices as is so you’re stuck with windows.- As a software for 30+ years, these 'developers' are an embarrassment. They do not represent me, or countless others that live in what is generally known as 'Reality'.They are more than welcome to create software to sell independently. Go right ahead. Code the software, set up a website to sell it, hire the people to run it, handle billing, merchant accounts, fraud, hire a security team to make sure your website doesn't get hacked and inject malware/ransomware/viruses into your app binaries, and hire a marketing person/team to actually sell your product.And don't forget to maybe create physical copies to sell in retail stores that no one visits anymore.Morons.30% is a BARGAIN considering what Apple does by handling everything, freeing the developer to focus on their product. I'll bet these are 20-something whiners that have zero clue what it takes to run an actual business. It's because of ecosystems like Apple's App Store that gives the Joe-developer access to literally hundreds of MILLIONS of potential customers all over the world.
Face it.. if you can't make a living on 70% of the revenue, then you're not going to make that living on anything higher. In business-speak, it means your 'app' is crap.
Unbelievable the arrogance that people like these have. Last time I checked, Android doesn't have those 'limitations'. They're more than welcome to give Apple the finger and go elsewhere. Oh yeah. I forgot. no one pays for Android apps. smh. - Today, I'm forming the AI Readers Union. I hope you will all join me. Today we ask AI to give back 25% of the ad revenue to the readers. It should be possible to make a living wage just reading AI all day. After this is provided, we'll make other demands. This non-union union is a community, so share your ideas for what's next.
Image: Harold Cunningham - UEFA
Image: Harold Cunningham - UEFA
MANCHESTER UNITED HAVE been handed a tough draw for the Champions League group stages, with Jose Mourinho’s side set for a reunion with Cristiano Ronaldo in Group H.
![Concrete Concrete](http://i.imgur.com/CFhDIuL.png)
United were drawn alongside Italian champions Juventus, Valencia and group-stage debutants Young Boys of Switzerland in the 2018/19 group stages, which get underway on Tuesday 18 September.
Ronaldo spent six years at United, winning the Champions League in 2008, before moving to Real Madrid in 2009.
He will come up against his compatriot Mourinho, under whom he played during his time at Real, while United midfielder Paul Pogba can also look forward to facing his old team.
Liverpool, meanwhile, will face Paris Saint-Germain, Napoli and Red Star Belgrade in Group C as Jurgen Klopp’s side bid to go one step better than last season and lift a sixth European crown.
Premier League champions Manchester City will be pleased with their draw after being pitted against Shakhtar Donetsk, Lyon and German outfit Hoffenheim in Group F, while Tottenham face a formidable challenge in Group B alongside three former European champions in Barcelona, PSV and Inter.
Inter are returning to the competition for the first time in seven seasons. They were in the same group as Tottenham in 2010/11, with the Italian side memorably winning 4-3 at San Siro despite Gareth Bale scoring a hat-trick.
Holders Madrid begin their bid to win a fourth consecutive Champions League crown in a kind-looking Group G, featuring Roma, CSKA Moscow and the Czech side Viktoria Plzen.
Adobe Premiere Pro CS6, ya. Software ini adalah salah satu produk untuk mengedit video yang banyak digunakan. Adobe premiere pro 2018 bagas31. Premiere Pro CS6 merupakan software video editing yang sangat mudah digunakan. Sedangkan untuk memberi effect pada video kalian bisa menggunakan Adobe After Effect..
Changes brought in for this season mean half of the clubs in the group stage were allocated to the top four sides in the four best-ranked leagues: Spain, England, Germany and Italy.
It is becoming ever harder for clubs from elsewhere to compete, but this draw ensures there will be some variety on into the knockout rounds, not least with Lokomotiv Moscow, Porto and Galatasaray joining Bundesliga side Schalke in Group D.
The first round of group games will be played on September 18 and 19, with Uefa due to release the fixtures later on Thursday evening.
Champions League 2018/19 group stage draw:
The official result of the #UCLdraw! ?
Toughest group? ? pic.twitter.com/G6rPKtQuU8
— UEFA Champions League (@ChampionsLeague) August 30, 2018Toughest group? ? pic.twitter.com/G6rPKtQuU8
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